#pragma once
#include "DynamicLgSprite.h"
class LgSpriteProperty : public DynamicLgSprite
{
public:
	LgSpriteProperty(int nSpeed,int nFlyArea,const RectInBalloonElemnet_t &rect,int nMapHeight);
	virtual ~LgSpriteProperty(void);
	virtual void Update(DWORD dwCurrentTime);
	virtual void PopUp(int a, int b,int y);
	PropertyType_e GetType(){return m_eType;}
protected:
	float m_fSpeedy;//pixel/ms
	int m_MapHeight;
	int m_nFlyArea;
	PropertyType_e m_eType;
};